Hypershift Games is a single-person game development studio founded in 2024 based out of the UK to support the development and creation of video games anywhere in the world.

Jamie Massey

Gameplay Engineer

I am a Gameplay Engineer with five years of experience in the games industry, primarily working in Unreal Engine 4 and 5.

I specialise in writing clean, performant and maintainable code for gameplay systems on PC, Consoles and Mobile VR.

PREVIOUS WORK

— Implementation and maintenance of the Save/Load system
— Implementation and rework of the totems alongside design team
— Creation of internal tools to aid flow of development at a macro scale in the studio
— Optimisation of gameplay systems and features on PC and PS5


— Implementation of core gameplay systems in relation to gameplay (health systems, energy storage and transfer, notification tracking, etc.)
— Implementation of AI in collaboration with other engineers within the team
— Implementation of UI within diagetic ship environment and in main game menus using UMG
— Implementation of Save/Load systems for gameplay and settings
— Implementation of achievements and platform features for Steam and Meta backends
— Optimisation of gameplay on both PCVR and mobile Quest platforms